![]() The original manual art does not, however, do much justice to the Octorok's in-game sprite, which is almost more bug-like and emphasizes a huge, tubular, gun-like siphon. A giant octopus that not only walks around on land is a simple concept, but this giant octopus also fires rocks out of its mouth at deadly velocity, which is just unexpected enough to be immediately iconic. Why wouldn't we? The Octorok remains one of the most distinct and recognizable creatures in the franchise, and in fact, the very first monster Link can ever possibly encounter here in the very first game the Goomba of the Zelda franchise, sort of. I've always been a bigger fan of the creative side of games than games themselves, and while you can certainly find a wealth of information on the Zelda series and its monsters, it's not often I've seen anyone sit down and really pick them apart as designs. Of course, if you've read much of this site, none of this really comes as a surprise at all. ![]() I spent hours doodling them on paper, sculpting them out of modeling clay, even making up my own stories where Tektites and Octoroks were major heroes instead of mindless mooks. It was the monsters, of course, that captured my attention the most, and I read their single-sentence profiles in the original game manual dozens of times over. I don't know what it is that's always stopped me, but back in the 80's, this was just another of those games I spent more time drawing and reading about than actually playing. I've got kind of a confession to make here: I'm DEFINITELY a fan of the monsters in the Zelda universe, but I've probably played less than half of a single Zelda game. With images courtesy Melora of History of Hyrule and Sprites via !Ī classic commercial clearly explaining what The Legend of Zelda is
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